AI Insights · Timothy · January 2023
Top 5 Superhero Games on iOS in Chile Q4 2022
Discover the performance trends of the top 5 superhero games on iOS in Chile for Q4 2022, including weekly downloads, revenue, and active user data.
In Q4 2022, the top 5 superhero games on the iOS platform in Chile showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the data sourced from Sensor Tower.
X-HERO Throughout the fourth quarter, weekly revenue for X-HERO fluctuated, peaking at around $2.3K in mid-October and ending the year at approximately $2.2K. Weekly downloads saw a significant spike to 7.2K during the week of October 17 but experienced a steep drop to 552 by the end of December. Active user numbers also showed a downward trend, starting at 5.1K in late September and declining to 3.6K by the end of the year.
DRAGON BALL Z DOKKAN BATTLE This game saw a remarkable increase in weekly revenue towards the end of December, reaching $2.6K from a low of $43 in mid-November. Weekly downloads were relatively stable, ranging between 221 and 716 downloads, with a noticeable jump to 624 in the last week of December. Active users remained consistent, hovering around 1.2K to 1.4K throughout the quarter.
Marvel Contest of Champions Marvel Contest of Champions experienced substantial revenue growth, especially in the weeks of November 21 and December 19, with revenues peaking at approximately $8.9K and $9.8K, respectively. However, weekly downloads remained low, with a peak of 385 downloads in late November. Active users fluctuated slightly, starting at 1.2K and ending the quarter at around 1.2K.
LEGO® DUPLO® MARVEL LEGO® DUPLO® MARVEL showed a steady revenue stream, with weekly revenues ranging from $63 to $197, peaking in mid-November. Weekly downloads were modest, peaking at 152 in late October. Active users remained relatively stable, with a slight increase from 311 in late September to 348 in early December.
The Superhero League The Superhero League saw minimal weekly downloads, with a peak of 150 in late October. Active user numbers varied, starting at 835 in late September and ending at 637 by the end of December. Notably, there was no revenue data available for this game during the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.